Showing posts with label gamedesign. Show all posts
Showing posts with label gamedesign. Show all posts

Thursday, August 19, 2021

TLB Podcast #11 - Ava Islam - Errant

Ava Islam is the designer of Errant a med fan rpg she has successfully kickstarted during Zinequest 3 - The system totally rethinks and rebuilds the D&D game engine in a fascinating and innovative way. In this episode, we talk about power, race, game design, bets and wagers, Neapolitan pizza and much more. 

 You can listen to the podcast here:


Soon on Youtube with English Subs - in the meantime, you can hit the subscribe button on the channel and get notified as soon as the episode is live 

https://www.youtube.com/channel/UCBcjgiUURodfLWy-cDqpK2Q

Or on the major podcast platforms:
Apple Podcasts
anchor.fm
Spotify
Pocket Casts
radiopublic.com
Google Podcasts
Breaker


You can preorder Errant here https://killjester.com/new-products

Or read Ava's blog here https://permacrandam.blogspot.com/



Wednesday, June 16, 2021

TLB Podcast #7 Ian Yusem - The Drain/Picket line tango/Moonbase blues

 



Ian Yusem is the designer of the Mothership rpg adventures Moonbase blues, Picket Line Tango, The Drain. Ian has also a great blog called Uncanny Spheres in which he writes with a lot of honesty about his experience as an indie rpg designer. There, he posts detailed postmortems of his games where he addresses the financial reality of being an indie TTRPG designer and he writes a lot about community. What does that mean to belong to a community of creators ? How does one even find their own community ?

In this episode we talk about finding solace through RPGs, Dissident Whispers a charity collective RPG book in support of the Black Lives Matter movement, making a living out of TTRPG design, Kickstarter, a utopic future for the indie RPG scene and much more.

You can listen to the podcast here:



Or on youtube with English Subtitles.
https://youtu.be/xW6VR1Xiqfc

Or on the major podcast platforms:



Get in touch with Ian here https://twitter.com/IanYusem

Download his games here https://ian-yusem.itch.io/

And read is awesome blog Uncanny Sphereshere https://uncannyspheres.blogspot.com/

Wednesday, June 2, 2021

TLB Podcast #6 Anna Blackwell - Delve/Rise/Umbra
























Anna Blackwell is the designer of the solo RPG Delve, or rather the solo RPG series Delve, Rise and Umbra. 

Delve is a map-drawing game in which you run an underground dwarven hold. As you dig underground you encounter magic, treasures, evil forces. The game is played with dice and a standard card deck. It involves exploration, resource management, and drawing, and it's built to create a strong emergent narrative experience.

In this episode, we talk about the fear of the dark, caving, drawing, solo RPGs, emergent narrative and game design.

You can listen to the podcast here:


Or on youtube with English Subtitles. The subtitled episode will be ready by the end of the week. You can subscribe to the channel to get notified as soon as the episode is ready https://www.youtube.com/channel/UCBcjgiUURodfLWy-cDqpK2Q

Or on the major podcast platforms:


And soon here:
Castbox
Overcast

For more info on caves, night, to read an Anna Blackwell Delve story, to watch a secret film for cool links get THE ZINE OF ZINES - ISSUE 1 it's free for you to download on itch


You can find Anna's games here:


or here:



Wednesday, April 7, 2021

TLB Podcast #3 - Ben Milton - The Waking of Willowby Hall

Ben Milton is behind the popular YouTube channel QUESTING BEASTwhere he does reviews and flip throughs of RPGs and OSR books and zines. Watching his reviews, I've been struck by the constant attention he has for the layout or the design choices of the books, and how these choices might affect the playing experience.



Ben is the author of MAZE RATS and KNAVE, two rules-light RPGs, that had a great influence on the OSR scene. Ben recently published the WAKING OF WILLOWBY HALL, a fairy-tale med fan adventure in a Haunted Manor.

In the episode, we talk about mathematician Edward Tufte, teaching Game Mastering to kids, an angry cloud giant, Ben's obsession with rules, and how a childhood book can affect game design choices.

You can listen to the episode here: 




On Youtube, with subs:


Or on the major podcast platforms:


And soon here:

Breaker
Castbox
Overcast

Find Ben Milton's games here




Sam Mameli's early sketches for The Waking of Willowby Hall

The Lost Bay Podcast season 2 big update

Here's an update on Season 2 of The Lost Bay Podcast. Four episodes have already been released, and many more are on the way. Paolo Grec...