The objects we own define who we are. Or at least they tell a lot about us. The lost bay takes this principle literally. There are no character classes in the game, and the characters' personality is somehow determined by the items they own. I was very much inspired in this by Ben Milton's Knave.
Here is a D66 Treasure table, or loot table, with a 90s teenage adventure theme, containing 36 items. The objects are super powerful, they’re real objects, but you can treat them as if they were magical. Each object gives Advantage to the dice roll, for its corresponding action.
Examples from the table
1-4 | Magnifying glass | 3-4 | Bone whistle | 5-4 | Killer nail polish |
Find clues | Talk to birds | Be a leader | |||
1-5 | Binoculars | 3-5 | Pack of smokes & lighter | 5-5 | Hand drawn Tarot cards |
Spot danger | See truth through smoke | Empathize |
In case of a critical failure the object is broken, if possible physically. It doesn't work anymore and/or loses its special faculties. It becomes an ordinary item. It can’t be repaired and doesn’t give Advantage anymore.
You can grab this table for free here the-lost-bay.itch.io/d66-treasure-table
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