Early 90s low-fantasy teenage adventure OSR TTRPG
Podcast on indie RPG creators and artists
Saturday, May 29, 2021
The Lost Bay Podcast - All episodes
Tuesday, April 13, 2021
HOLY DESERTER Background - Broken Luck Zine WIP #3
The Broken Luck Troika! zine completion is getting closer (you can read about why/how I started working on the zine here, and about the KID GOD background here). ETA should be 20 April 2021.
The zine contains
5 backgrounds: Kid God, Holy Deserter, Sun Helmet, Fake Demigod, Roaming Fortune Teller
22 Arcana Major Tarot cards spells + Arcana Tarot combos spells
3 Broken luck tables:
- Which immortal did you piss off?
- Where the Godly Palace is hidden?
- Using the backgrounds as NPCs
Quick Adventure Sparks (triple D6 Table)
Recap of the 13 custom Advanced Skills
AND 8 amazing perplexingruins illustrations.
A soundtrack by spookyrusty.
As a preview here is the Holy Deserter background
HOLY DESERTER
You’re a Holy. A born killer. The most beloved creature of the Gods, breed to celebrate their rituals and defend their name. Long ago you left the Godly Palace to track a treacherous and impious being. You hunt them for years, across countless spheres, until you forgot what or who you were after. Ashamed of your failure you swore never to set foot back in the Palace. Anyways you totally forgot where it is. You’re a homesick deserter. Other Holies will attack you on sight.
Possessions
Owning is a sacrilege. You’re a deserter but you still have your dignity. You don’t even wear clothes. That would be a disgusting and shameful gesture.
Advanced skills
2 Oblivion spit - your acidic saliva induces short term memory loss
3 Maul - your crystal claws inflict Axe like damage
3 Colorshift - you can change your color and that of the objects or beings you touch
2 Spring - when you fall bounce with no damage
Special
You can take your incandescent lava eyes out of their sockets.
Your blood made of inframicroscopic blue crystals is flammable.
You are fluent in Godly tongues.
[EDIT] Been trying some layouts. Nothing definitive yet.
[EDIT END]
Friday, February 26, 2021
Odd suitcases and Marshes
This week I added two new tables to the GM Tools
#1.
A D20 Marshes random event table. No encounters, just unsettling stuff. I wrote it for The lost bay, as the setting of the new campaign I run is The Mercury Marshes, but the table is quite game-agnostic, and also setting-era agnostic.
10. A petrified bull. If you touch it, it crumbles down to dust. CONST/WILL/HEART save or your fingers turn into stone.
13.A spiral staircase in the floor. If you take it you can’t go back. It only goes down. After a while it only goes up. Once you climb out of it you are elsewhere, but not so far.
#2.
A D4-D20-D20 Odd suitcases generator. 2 400 possible suitcases filled with plastic dogs, miniature scissors, cheap birds, and such. A major location of the campaign is a dump, which has some sort of temple dedicated to lost luggage. The suitcase generator was made for this setting but is quite easily hackable.
I bundled all the previously released tools into a unique A5 printable pdf zine. I think it looks nice. The art cover was made by www.instagram.com/perplexingruins/
I will update weekly the zine with new tables/tools as the development of The lost bay continues. Next week I'll probably do something on character backstories, stats/mechanics alterations as a consequence of random backstory.
You can grab it here the-lost-bay.itch.io/the-lost-bay
Saturday, February 20, 2021
Fears
Adding a Fear attribute to a character is a great way give them depth. It's a fun opportunity for role play. Whenever a specific game mechanic is attached to Fears, it's also an opportunity for unexpected stuff to happen, for game and story creation.
Here is a game agnostic D66 fears table borrowed from The lost bay toolkit. It can be easily used with any OSR RPG. The Fears could be generated upon character creation, or as an unwanted consequence of a shock or trauma. The table comes with simple optional rules:
A saving throw while experiencing fear is done at disadvantage.
A critical failure while experiencing fear induces a state of shock. The PC can’t do anything until a successful HEART/WIS/WILL throw.
A critical success while experiencing fear cancels the effects of fear for that scene.
The fears in the table are specific and evocative enough at the same time to fit various situations, and to be opened to interpretation by the players/GM.
Examples from the table
2-1 | Failing in public | 4-1 | Becoming blind | 6-1 | Physical pain |
2-2 | Quiet crowds | 4-2 | Small spaces | 6-2 | Loud noises |
2-3 | Losing control | 4-3 | Heights | 6-3 | The moon |
You can grab this table for free, as well as other GM Tools, here.
Wednesday, February 17, 2021
Treasure table
The objects we own define who we are. Or at least they tell a lot about us. The lost bay takes this principle literally. There are no character classes in the game, and the characters' personality is somehow determined by the items they own. I was very much inspired in this by Ben Milton's Knave.
Here is a D66 Treasure table, or loot table, with a 90s teenage adventure theme, containing 36 items. The objects are super powerful, they’re real objects, but you can treat them as if they were magical. Each object gives Advantage to the dice roll, for its corresponding action.
Examples from the table
1-4 | Magnifying glass | 3-4 | Bone whistle | 5-4 | Killer nail polish |
Find clues | Talk to birds | Be a leader | |||
1-5 | Binoculars | 3-5 | Pack of smokes & lighter | 5-5 | Hand drawn Tarot cards |
Spot danger | See truth through smoke | Empathize |
In case of a critical failure the object is broken, if possible physically. It doesn't work anymore and/or loses its special faculties. It becomes an ordinary item. It can’t be repaired and doesn’t give Advantage anymore.
You can grab this table for free here the-lost-bay.itch.io/d66-treasure-table
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